AI Insights · Timothy · January 2023
Top 5 Anime Games on Android in Oman Q4 2022
Discover the performance of the top 5 anime games on the Android platform in Oman during Q4 2022, with insights into their weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 anime games on the Android platform in Oman showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of these games fared.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, with a notable peak at $382 in the week of November 28. Weekly downloads showed a downward trend, starting from 322 in late September and ending at 171 in the final week of December. Active users also saw a slight decline over the quarter, from 4.6K in late September to 4.1K by the end of December.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., showed modest revenue figures, peaking at $9 in the week of December 19. Downloads saw a significant spike initially, reaching 873 in the first week of October, before stabilizing around 100-150 towards the end of the quarter. Active users peaked at 1.3K in early October and then stabilized around 900-950 by the end of December.
Captain Tsubasa: Dream Team from KLab had a strong performance in terms of revenue, with a peak of $814 in late November. Weekly downloads also saw an upward trend, hitting 312 in the same week. Active users increased steadily throughout the quarter, starting at 222 in late September and reaching 334 by the end of December.
KONAMI's Yu-Gi-Oh! Duel Links saw varied revenue figures, peaking at $173 in late September. Downloads were relatively low, with a peak of 134 in the final week of December. Active users fluctuated but generally increased, reaching 414 by the end of the quarter.
Finally, ONE PIECE TREASURE CRUISE-RPG from Bandai Namco Entertainment Inc. had modest revenue figures, with a peak of $14 in mid-November. Downloads showed a slight increase, peaking at 71 in late November. Active users remained relatively stable, fluctuating around 400-450 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and further insights, visit Sensor Tower’s website.